Chicken & Brinkmanship
Bertrand Russell / Thomas Schelling · 1959
"The game of Chicken models situations where each side wins most by not swerving, but mutual non-swerving is catastrophic — so the art is credibly committing to not swerving while leaving the opponent a face-saving exit."
Russell used Chicken — two cars racing toward each other, first to swerve loses — as a metaphor for nuclear crisis. Schelling turned it into the doctrine of brinkmanship: deliberately approach the brink to force the other side to back down.
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Mechanism Design & Auctions
"Mechanism design reverses game theory: instead of predicting play given rules, it engineers rules so that self-interested play produces the outcome you want — most cleanly in auctions where truthful bidding can be made the best strategy."